Microsoft and Halo 5: Guardians developer 343 Industries have revealed several statistics from last month’s beta, which include everything from total kills to the total amount of content streamed on Twitch.
Over the course of the three-week beta, players logged more than 2.5 million gameplay hours, fired roughly 6.5 billion shots, and got a total of 181 million kills. Of those kills, approximately 12.6 million were by grenades, and 565,000 were courtesy of the new ground-pound ability.
With the Twitch functionality of the current-gen consoles and the competitive nature of Halo, the beta seemed like a perfect test to see just how popular the game is with viewers. As it turns out, very popular: Twitch users watched more than 44 million hours of Halo 5 content in just three weeks.
First, while the new sprint feature will not be removed from the game, Holmes stress that there will be options for it to be toggled off in custom games, as well as toggles for other new Spartan abilities. In addition, the normal base speed is being increased, while the top sprint speed is being reduced to help alleviate this issue.
The “aim down sights” feature dubbed “smart-link” is also getting a few tweaks in response to its mixed reception. The new Hydra weapon, for example, will be receiving a damage boost when not zoomed in, while automatic weapons will receive a reduced damage increase for headshots.
Perhaps the most important changes, however, are coming to matchmaking. It has already been a well-documented nightmare in last year’s Halo: The Master Chief Collection, and looking to not make the same mistake twice, matchmaking improvements have become a priority for Halo 5. Holmes promises that they will be implementing fixes to allow for faster matches, better skill matching, and will increase party vs. party matchmaking, an issue that plagued The Master Chief Collection at launch.
What changes do you think are most necessary before Halo 5: Guardians launches later this year? Let us know in the comments!